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@@ -1,7 +1,56 @@
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var Controller = function(){
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-
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+ this.grid_size = {x: 20, y: 20};
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+ this.initial_length = 3;
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+ this.time_step = 400;
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+ this.collectibles = [];
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+ this.snake = new Snake(this.initial_length);
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}
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Controller.prototype.start_game = function(){
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-
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+ this.session = new Session();
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+ this.bind_events();
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+}
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+
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+Controller.prototype.bind_events = function(){
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+ window.onkeydown = function(e){
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+ var direction = null;
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+ switch (e.keyCode){
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+ case 37:
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+ direction = {x: -1, y: 0};
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+ break;
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+ case 38:
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+ direction = {x: 0, y: 1};
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+ break;
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+ case 39:
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+ direction = {x: 1, y: 0};
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+ break;
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+ case 40:
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+ direction = {x: 0, y: -1};
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+ break;
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+
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+ }
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+ if (direction){
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+ this.turn_snake(direction);
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+ }
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+ }
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+}
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+
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+Controller.prototype.turn_snake = function(direction){
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+ this.snake.physicsts[0].direction = direction;
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+}
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+
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+Controller.prototype.step = function(){
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+ this.snake.move(next_cell);
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+}
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+
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+Controller.prototype.get_next_cell_position = function(){
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+ var ph0 = this.snake.physicsts[0];
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+ var next_cell = ph0.position;
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+ next_cell.x += ph0.direction.x;
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+ next_cell.y += ph0.direction.y;
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+ if (next_cell.x < 0) next_cell.x = grid_size.x - 1;
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+ if (next_cell.y < 0) next_cell.y = grid_size.y - 1;
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+ if (next_cell.x = grid_size.x) next_cell.x = 0;
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+ if (next_cell.y = grid_size.y) next_cell.y = 0;
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+ return next_cell;
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}
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