script.js 1.4 KB

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  1. var stage, controller;
  2. var minimum_cell_size = 30;
  3. var maximum_grid_size = 20;
  4. function init() {
  5. // Do not use this for now...
  6. // createjs.MotionGuidePlugin.install();
  7. controller = new Controller;
  8. resize();
  9. controller.start_game();
  10. /*var p2 = new Particle({x: 3, y: 3});
  11. p2.start_time = createjs.Ticker.getTime();
  12. p2.target = {
  13. time: p2.start_time + 1000,
  14. x: 10,
  15. y: 7
  16. }
  17. var p2v = new ParticleView(p2);
  18. controller.add_view(p2v);*/
  19. }
  20. function resize() {
  21. var height = window.innerHeight - 50;
  22. var width = window.innerWidth;
  23. window.cell_size = 50;
  24. controller.grid_size.y = Math.floor(height / window.cell_size);
  25. controller.grid_size.x = Math.floor(width / window.cell_size);
  26. // if((height / minimum_cell_size) > maximum_grid_size){
  27. // cs = height / maximum_grid_size;
  28. // controller.grid_size.y = maximum_grid_size;
  29. // } else {
  30. // controller.grid_size.y = Math.floor(height / minimum_cell_size);
  31. // cs = minimum_cell_size;
  32. // }
  33. // if((width / minimum_cell_size) > maximum_grid_size){
  34. // window.cell_size = width / maximum_grid_size ;
  35. // controller.grid_size.x = maximum_grid_size;
  36. // } else {
  37. // controller.grid_size.x = Math.floor(width / minimum_cell_size);
  38. // window.cell_size = minimum_cell_size;
  39. // }
  40. controller.stage.canvas.width = width;
  41. controller.stage.canvas.height = height;
  42. }