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- var Controller = function(){
- this.grid_size = {x: 20, y: 20};
- this.initial_length = 3;
- this.time_step = 400;
- this.collectibles = [];
- this.views = [];
- this.snake = new Snake(this.initial_length);
- this.stage = new createjs.Stage("demoCanvas");
- }
- Controller.prototype.update_views = function(){
- for(view in this.views){
- this.views[view].update();
- }
- }
- Controller.prototype.start_game = function(){
- // this.session = new Session();
- var c = this;
- createjs.Ticker.on("tick", function(e){c.tick(e);});
- createjs.Ticker.setFPS(20);
- this.bind_events();
- this.time = 0;
- for(phModel in controller.snake.physicists){
- var model = controller.snake.physicists[phModel];
- var phView = new PhysicistView(model);
- this.add_view(phView);
- }
- }
- Controller.prototype.add_view = function(view){
- this.stage.addChild(view);
- this.views.push(view);
- }
- Controller.prototype.bind_events = function(){
- var c = this;
- window.onkeydown = function(e){
- var direction = null;
- switch (e.keyCode){
- case 37:
- direction = {x: -1, y: 0};
- break;
- case 38:
- direction = {x: 0, y: -1};
- break;
- case 39:
- direction = {x: 1, y: 0};
- break;
- case 40:
- direction = {x: 0, y: 1};
- break;
- }
- if (direction){
- c.turn_snake(direction);
- }
- }
- }
- Controller.prototype.turn_snake = function(direction){
- this.snake.physicists[0].direction = direction;
- }
- Controller.prototype.tick = function(event){
- if(event.time - this.time > this.time_step){
- this.time = event.time;
- var next_cell = this.get_next_cell_position();
- this.snake.move(next_cell);
- this.update_views();
- }
- this.stage.update(event);
- }
- Controller.prototype.get_next_cell_position = function(){
- var ph0 = this.snake.physicists[0];
- var next_cell = Object.create(ph0.position);
- next_cell.x += ph0.direction.x;
- next_cell.y += ph0.direction.y;
- if (next_cell.x < 0) next_cell.x = this.grid_size.x - 1;
- if (next_cell.y < 0) next_cell.y = this.grid_size.y - 1;
- if (next_cell.x == this.grid_size.x) next_cell.x = 0;
- if (next_cell.y == this.grid_size.y) next_cell.y = 0;
- return next_cell;
- }
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